Letters from Whitechapel comes with a gigantic board. Jack chooses numbered circle 90 as his Hideout. A corpse lies butchered on the street! My savvy opponent had been carefully counting my potential movements and when she caught a sniff of my trail, she quickly took me down. That number does appear in the current Night's row, so Jack places a Clue token on the corresponding numbered circle. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Two tokens must be placed on yellow-bordered Crossings that were not occupied by Policeman pawns at the end of the previous night. One player takes the role of Jack, and the other players . But the detectives don't know which one is the correct one! Jack can sneak through an alley where he typically wouldnt be able to go. This site is dedicated to promoting board games. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. Letters from Whitechapel is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. That is, it can either look for clues or execute an arrest, but not both. had a great night doing this with my gaming community. Letters from Whitechapel (Revised Edition). The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. Another of you will play that very same ruthless, psychotic killer. A new higher resolution map (helpful for seeing the offset crossings) has been added. One player plays Jack the Ripper, and his goal is to take five victims before being caught. Since then Letters from Whitechapel textbook received total rating of 3.6 stars and was available to sell back to BooksRun online for the top buyback price of $ 0.45 or rent at the . Jack makes his move from numbered circle 127 (his previous location) to numbered circle 103. Five important detectives are on the trail of Jack the Ripper, the most infamous serial killer of all time. Each player moves the pawn(s) whose policemen he controls, starting with the Head of the Investigation and proceeding clockwise around the table. Textbook and eTextbook are published under ISBN 161661613X and 9781616616137. Thanks. It has settled in (at the time of this writing) at a 7.5 rating on BoardGameGeek by nearly 9,000 of the users of the site. He will also need a pencil (not included). The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. In night two, the police should figure out which quarter of the board contains the hideout. If you like competitive games or secret movement games, it's really fun. Review D&D Dragonlance : Shadow of the Dragon Queen, Review LOTR: TCG: Angmar Awakened (Campaign and Character Expansion), Review Arkham Horror The Card Game: The Scarlet Keys Campaign, Review OlliOlli World: Find the Flowzone DLC. Basically, at the end of the first round, we had little more information than we started with. Letters from Whitechapel provides optional rules to balance or enhance your own gameplay. If you have a related Youtube channel, enter the URL. But thats not to say there wasnt plenty of drama along the way in each of my trial playthroughs. The graphic design of the board features blood spatters, and the game makes references to Jack's letters describing his crimes, including his so-called "From Hell" letter. Five important detectives are on the trail of Jack the Ripp Remember: if Jack fails to reach his hideout and declare his escape by the end of the last possible move on his move track sheet (square "15"), he loses the game. If Jack moves onto his hideout, he may declare that his escape was successful, and the current night's hunting ends. If you believe your item has been removed by mistake, please contact, This item is incompatible with Tabletop Simulator. One player plays Jack the Ripper, and his goal is to take five victims before being caught. Letters from Whitechapel is a game of deduction and bluf ng set in 1888, in the London of Jack the Ripper. Jacks privacy screen features a smaller rendering of the game board helping the player controlling Jack navigate just a little easier. On the third Night, Jack chooses two victims, placing Crime Scene markers on each of the numbered circles 3 and 27. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. Jack is on numbered circle 56 and decides to use an Alley. Early in the game, it is much more important to narrow down the areas where Jack's hideout might be. The detectives turn over the top tile of the Head of the Investigation pile. Letters from Whitechapel is a game of deduction and bluffing set in 1888, in the London of Jack the Ripper. Letters from Whitechapel is a 2-6 player game of cat and mouse. Letters from Whitechapel. CLUE. His next victim is among them! Letters from Whitechapel. 2020 Ultra BoardGames. This makes strategic sense. The rest of the players are police detectives who must cooperate to catch Jack the Ripper before the end of the game.if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_1',113,'0','0'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-medrectangle-3-0'); in the revised edition of Letters from Whitechapel, many components have been improved from the previous edition based on the comments and reviews of players from all over the world. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. Return the wretched pawn and one red-marked woman token to the game box. The policeman pawns are moved along the dotted lines. Letters from Whitechapel is a thematically engrossing board game of deduction and bluffing in which one player takes the role of the infamous Jack the Ripper, while up to five other players are detectives working together to pursue him through Victorian London. by Asmodee. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. Jack, of course, was staying as far away from us as possible, and by the time we found any clues of real value, he was already at his hideout. Some of the tokens have faces marked with the five colors of the policeman pawns. Letters From Whitechapel Rules Summary and Reference v1 Update Log Game Specs Designer (s): Gabriele Mari, Gianluca Santopietro Artist/Graphic Designer: Gianluca Santopietro Publisher: Fantasy Flight Games Year Published: 2011 # of Players: 2 6 Ages: 13 + Playing Time: 120 minutes Website: Fantasy Flight Games Previous Project Next Project Initially, a game of cat and mouse unfolds between Jack and the police. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. Jack secretly chooses one location to serve as his hideout for the entire game. Letters From Whitechapel Is A Tense Thriller With A Major Learning Curve Obviously this game is going straight into my collection, but what I will say is that it's slotting next to Whitechapel's Letter like a shinier little sibling, rather than replacing it outright. Contribute to spj2333/Letters-from-WhiteChapel development by creating an account on GitHub. 2-6 Players | 90 Minutes. Please see the. Each night, they will be armed with new knowledge to use, and Jack will continually feel the stress of having the police right on top of him. Once a given letter is used and its effect applied, that letter is removed from the game. In my first game, it took us two rounds to track down a very elusive Jack who ran devious circuitous routes back toward his hideout. When searching for clues, policemen will announce the spaces adjacent to their location in which they want to examine. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. 5 transparent red plastic Crime scene markers. moreover, with the Coach, Jack can move through Crossings containing policeman pawns. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. 25 results for "letters from whitechapel" hide this ad. Sign up here: Back to the Streets of London, 1888 Letters From Whitechapel was released originally back in 2011 and has subsequently been in and out of print over those years seeing more than a handful of very positive reviews and ratings. Similar to Jacks move, the fake officers are unknown to their opponent. When playing as Jack, I overplayed my hand, trying to toy with the police. Top quality exact replica watches with free shipping worldwide and world class customer service. each phase names either Jack the Ripper or the police as responsible for carrying out its particular activities. Jack collects the Crime Scene markers, the Clue markers, the Woman tokens, the Coach and Alley Special Movement tokens, and the Time of the Crime token. We didnt know which to choose, and both seemed equally likely. Either he has or he hasnt. He places a Coach token to cover two spaces on the move track, as a reminder for the detectives. Now, this may sound as though we were just playing poorly, but in fact, we were being strategic, spreading out to cover as much ground as we could. One of the police detective players shuffles the Head of the Investigation tiles and piles them facedown, in a random order, on the provided space of the game board. Each Policeman pawn can execute only one action. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. Letters from Whitechapel is basically a cat-and-mouse game with the police players attempting to decode Jack's possible routes of movement in order to close in and capture him. We played multiple nights and after looking like fools for a while, through a bit of luck, were able to trap Jack in a corner of the city. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. In a cat-and-mouse fashion, the Jack player moves in secret, writing down his movements on a hidden piece of paper. Remember, the red-marked faces remain hidden as Jack places them. The art choices here definitely get a thumbs up from me. Each night is divided into two parts. Instead of carrying out a normal movement, Jack can decide to use one of his special movement tokens. Jack secretly chooses and records the two numbered circles involved in the movement: first 69, then 56. The game board represents the . Free Shipping Over $99 > Menu Search Cart Account Login or Create an Account Email Address Password Login Forgot Your Password? The police then counter by removing the fake police tokens and replacing the reminder with actual police/player markers. If Jack decides to kill, the Night then continues with phase 8, "Jack the Ripper: A Corpse on the Sidewalk". One player plays Jack the Ripper, and his goal is to take five victims before being caught. The tokens do not need to match the colors of the pawns that previously occupied the positions, and they can also be fake patrols. Jack might be able to move a police token during setup of a round to a new location or force the police to choose an officer during the hunt to relocate to a specified location. Both of the circles he moved to must be recorded in separate places on Jack's sheet in the proper order. tax Availability In Stock Quantity Add to cart We agreed that placing a timer on turn actions would put additional pressure on players and help us wrap things up before midnight with our stubborn (and apparently overly analytical) group. 5. He may record them in either order, as he prefers. Of course, passing on a turn gives the officers a bit of a head start chasing him down. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. We and our partners use cookies to Store and/or access information on a device.We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development.An example of data being processed may be a unique identifier stored in a cookie. This item will only be visible to you, admins, and anyone marked as a creator. Why does this matter? If Jack decides to kill, he chooses one of the wretched pawns on the game board and replaces it with a crime scene marker. Using his pencil, Jack records on his sheet, in the space corresponding to the Roman numeral currently marked by the time of the crime token, and on the row corresponding to the current Night, the number from the numbered circle that's marked by the crime scene token he just placed on the game board. Thanks! One player plays Jack the . If Jack uses a special movement token, he must apply its effects. The Police are getting ready to hunt Jack once again! In night one, the police should determine which half of the board contains Jacks hideout. Jack plots his move secretly, noting his destination circle on his sheet in the next available space to the right of his current location, in the row representing the current Night. Letters from Whitechapel Advertisement The letter that begins with the famous expression "Dear Boss" was received on September 1888, Thursday the 27th, by the press agency Central News Agency of London, which delivered it to Scotland Yard two days later. With so many spots on the board, it feels like he could run forever and never get caught. Then he notes the number of those two numbered circles on his sheet in two consecutive cells: the one indicated by the time of the crime token and the one to its right. He may arrange them any way he wishes. It was a dramatic game all the way through, but this is not always the case. Jack the Ripper wins the game if he kills five victims without being caught, returning safely to his hideout at the end of all four nights. Note: Because the second crime scene of the third night counts as Jack's first move that night, the detectives act first, with play starting from hunting phase 2, "Police: Hunting the Monster". All rights reserved. It is a game that will benefit players willing to put their mental math to work creating a true battle of cat and mouse. Both types of actions can be undertaken in the numbered circles adjacent to that policeman pawn (i.e., in the numbered circles directly connected by dotted lines to the crossing where the policeman pawn is located). It was written in red and contained many macabre details that they could not be ignored. Games like this are the kind youll remember for years (as I can attest). This could have been a generic detective game set in some random city, but the reality of the circumstances really got my engine revving. Choose the most expert player of the group for the role of Jack. ANSWER. That was obviously going to be Lizzy. When making these moves, Jack must announce his intentions. Jack places Woman tokens facedown on red numbered circles. This means that if the police already know that Jack has been to space X, they wont gain any new information by asking about that space a second time. Being a game about Jack the Ripper, themes of murder and prostitution permeate the experience. Designed by Gabriele Mari and Gianluca Santopierto | Published by Giochi Uniti Its mini-map is also slightly larger, so the Jack player will not have to squint as much to see the numbers on it. Keep that in mind when you plan on getting this to the table. You've already experienced the battle of wits between the policemen and Jack the Ripper in the cat-and-mouse struggles of Letters Skip to Content If you are having difficulty navigating our site or have questions about our inventory, please email us at staff@gameologygames.com or call either of our locations, (909)920-5900 or (626) 304-9333 If the announced number is not Jack's current location, no further information is given and that policeman's action ends. On the second Night, the new Head of the Investigation places the Police Patrol tokens. each part is composed of a number of different phases. It almost feels a little timeless and that really compliments the theme. Each one must move along dotted lines to an adjacent, unoccupied numbered circle. Jack checks to see if that number appears anywhere on his sheet in the current night's row. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. These games deserve it. $3995 $49 95. With a limited number of turns available, can Jack deceive even toy with the detectives long enough and still make it safely to his hideout? In my many rounds of Whitechapel, I have come to believe that the success or failure of this game hinges on it following an approximate formula: My theory is if the game follows this pattern, it will almost always be a success. The Wretched pawn on numbered circle 65 must move. Jacks character comes with a privacy screen, pad of paper to chart his movements, cardboard special action tokens and his set of optional letters. If you enjoy games like Scotland Yard, Specter Ops, or Fury of Dracula, Letters from Whitechapel is one you might really enjoy. Then, the Head of the Investigation must move each of the wretched pawns on the game board. The police detective players collect the Wretched pawns and the Police Patrol tokens. Jack secretly chooses his hideout. If the False clue optional rules are being used, discard any unused False clue markers. They replace the color-marked tokens with the corresponding Policeman pawns and remove the fake tokens from the game board. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. It is worth a try, but players should understand that the experience may end up being more frustrating than fun. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Unmarked Police Patrol tokens are simply removed from the game board. One player plays Jack the Ripper, and his goal is to take five victims before being caught. This is countered by the police officers doing a similar play, placing 7 officers (2 of which are fake) on their designated spaces. Hooves clatter on the cobblestones: few people can afford a coach in London.. Jack can use an alley to cross a block of houses, moving from one numbered circle on that block's perimeter to any other numbered circle on that perimeter. Follow me on Facebook and Twitter. Each night, a murder victim and the scene are identified. Object of the Game Five important detectives are on the trail of Jack the Ripper, the most infamous serial killer of all time. 4. Manage SettingsContinue with Recommended Cookies. This new screen is larger and more detailed, and it has privacy flaps on the sides to keep opponents from accidentally peeking. Whats more, the original screen from the 2011 edition was laid out like an envelope and was prone to tearing when opened. From the perspective of the police officers, youll always know how many moves Jack has played. Jack can use two alleys on each of the first and second Nights and one alley on each of the third and fourth Nights. Happily, the screen in the new version is designed differently, so it eliminates this problem altogether. Letters from Whitechapel. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. For the word puzzle clue of a letter from death row 1998, the Sporcle Puzzle Library found the following results. The tan and rust color theme creates a sense of uneasiness and intrigue that draws you right in. 1 Jack the Ripper screen. Jack has a few tricks up his sleeve as well. All rights reserved. . Jack then removes the unmarked victim pawns revealing all 5 of his true potential targets. He moves his Jack pawn two spaces on the move track. When Jack uses an alley, he places that token on the corresponding space of the move track. At this point, the hunt truly begins. Once he does this, all the potential victim pawns are removed from the board, leaving the single murder scene evident to all. I reasoned any game that could create this kind of experience and elicit that level of emotional investment hadto be doing something right. It's a game for two to six players, age 13 or older, for an average time of 90 minutes. What unfolds next is a tactical battle of wits and resources. The games pawn pieces are simple, wooden tokens, but they strangely work brilliantly with the game. A letter can only be used after the police patrol tokens have been placed. In night four, the police should go for the win, either by staking out his hideout so that its inaccessible, or by arresting him. I have been a gamer and comic book reader since I was a kid, but tabletop games are my #1 hobby. Jack the ripper moves stealthily between numbered circles.if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[320,50],'ultraboardgames_com-box-4','ezslot_4',116,'0','0'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-box-4-0');if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[320,50],'ultraboardgames_com-box-4','ezslot_5',116,'0','1'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-box-4-0_1'); .box-4-multi-116{border:none !important;display:block !important;float:none !important;line-height:0px;margin-bottom:1px !important;margin-left:0px !important;margin-right:0px !important;margin-top:1px !important;max-width:100% !important;min-height:50px;padding:0;text-align:center !important;}. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. I could easily see someone having the opposite experience, where their first game is two grueling hours of playing Go Fish with Jack, only to leave feeling like theyve wasted their time. This site is dedicated to promoting board games. From the second night on, the head of the investigation places the police patrol tokens as he wishes among seven locations according to the following restrictions: Five of the tokens must be placed on the positions that were occupied by the Policeman pawns at the end of the previous night. Letters From Whitechapel is a mostly co-operative board game. For the rest of the night he will be moving between circles, trying to get back to his hideout without being caught. 2. Welcome to Jack the Ripper's streets. Playing as either Jack or the detectives each began with one common thought: No one will ever catch Jack! Each side of the equation has ways to hold the other side in check, but I quickly found that a cocky player will fail (especially when youre Jack). 1. Jack collects Special Movement tokens (Coach and Alley): Jack collects Woman tokens according to which night it is: if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[320,50],'ultraboardgames_com-leader-1','ezslot_12',118,'0','0'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-leader-1-0');if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[320,50],'ultraboardgames_com-leader-1','ezslot_13',118,'0','1'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-leader-1-0_1'); .leader-1-multi-118{border:none !important;display:block !important;float:none !important;line-height:0px;margin-bottom:7px !important;margin-left:0px !important;margin-right:0px !important;margin-top:7px !important;max-width:100% !important;min-height:50px;padding:0;text-align:center !important;}. Jack then gathers all 8 women of the night and places them in their defined spaces on the board. All trademarks are property of their respective owners in the US and other countries. Playing as Jack, you can always determine how many potential moves it would take for an officer to catch up to you. He does this on the first line of his sheet because this is the first night of the game. Jack wins if he evades the police all four nights. It's a game for two to six players, age 13 or older, for an average time of 90 minutes. On a typical police turn after their movement, they have the opportunity to do 1 of 2 actions: Search for clues or Execute and arrest. To execute an arrest, the detective announces the number of one (and only one!) He chooses 82 and moves the Wretched pawn there. The Time of the Crime token is advanced to the next ascending Roman numeral, and the Wretched pawns are moved by the Head of the Investigation. If the optional rules are being used, Jack also collects the Jack's Letter sheets and the False Clue markers. The cooperative nature of getting all the detectives on the same page can be a challenge, but its all part of the fun. These cookies will be stored in your browser only with your consent. He is the only one who knows which ones are marked. I seem to fix the issue it should now be working, however someone took the time to make a much better version using my models and images you can find that here. He secretly records on his sheet "27" and then "3". If youre not a fan, there is an expansion called Dear Boss that comes with minis for each character. The two numbered circles involved in a Coach move must be different from each other and from the circle he started the move from. I have played games in which we were only able to track Jacks first three or four moves in the first night, and they didnt even follow a distinct direction. One player plays Jack the Ripper, and his goal is to take five victims before being caught. Now Jack is on numbered circle 56, but one of his Special Movements for the Night has been expended. We won. The older version is perfectly functional my copy has seen many plays over the years but the new version is definitely the one to get for players looking to try this game out. For Jacks benefit, he is equipped with 4 letters that serve as special actions. Optional rule: From the second Night onward, after the police patrol tokens have been placed, Jack can use one Jack's letter each night. Note: on the third Night, September 30th, there are two murders. Letters from Whitechapel is a thematically engrossing board game of deduction and bluffing in which one player takes the role of the infamous Jack the Ripper, while up to five other players are detectives working together to pursue him through Victorian London. When its good, its really good, but it can also be disappointing. His legal destinations on the block of houses to his south are 57, 73, 72, 71, 70, and 69. Looking back to that first game I played, I realize that it followed my formula perfectly. The Policeman pawns enter the game, replacing the color-coded Police Patrol tokens. A game of Letters from Whitechapel is divided into four nights:if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[320,50],'ultraboardgames_com-large-leaderboard-2','ezslot_10',117,'0','0'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-large-leaderboard-2-0');if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[320,50],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','1'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-large-leaderboard-2-0_1'); .large-leaderboard-2-multi-117{border:none !important;display:block !important;float:none !important;line-height:0px;margin-bottom:7px !important;margin-left:0px !important;margin-right:0px !important;margin-top:7px !important;max-width:100% !important;min-height:50px;padding:0;text-align:left !important;}. Get ready to enter the poor and dreary Whitechapel district in London 1888 - the scene of the mysterious Jack the Ripper murders - with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd . Jack places the woman tokens facedown on red numbered circles of the game board. Jack starts his escape from the location corresponding to the second (rightmost) number he recorded. Everyone enjoyed themselves and it plays out awesomely. Setup for each night varies slightly with the officers able to begin their search without completely resetting all their starting positions. Another improvement is the upgraded privacy screen for the Jack player. As the tokens are revealed, Jack's strategy becomes clear. Letters from Whitechapel provides optional rules to balance or enhance your own gameplay. During play, Jack the Ripper, the Policemen, and the wretched are moved along the dotted lines that represent Whitechapel streets. Ripper time! His pawn's location should always correspond on the track to the Roman or Arabic numeral of the move he just made. Letters from Whitechapel is a game of deduction and bluffing set in 1888, in the London of Jack the Ripper. The clue markers are now yellow and the False clue markers are blue. Letters from _____ Missing words from Black Sabbath songs III est. Letters from Whitechapel: Stop! foreigneternity 7 yr. ago. Players will really feel like detectives chasing a murderer. The game's mechanic, when stripped down, is fairly straightforward. Once I acquired it and played through several more rounds, I was disappointed to realize that the game was maybe not as good as I had initially thought. The detectives should not necessarily focus on catching Jack on the first night at all costs. A wretched pawn must obey the following movement restrictions. One player plays Jack the Ripper, and his goal is to take five victims before being caught. Fantasy Flight Games. If the police repeatedly get no clues, the game starts to feel pointless. 2020 Ultra BoardGames. Normal procedures are followed with the exception that Jack chooses two victims instead of one during phase 5, "Jack the Ripper: Blood on the streets". Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. GAME. Get ready to enter the poor and dreary Whitechapel district in London 1888 - the scene of the mysterious Jack the Ripper murders - with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes - called "the wretched" - on every street corner. Letters from Whitechapel deals with some intense subject matter. One player plays Jack the Ripper, and his goal is to take five victims before being caught. LcQEwk, cbG, uwXd, bjsnU, LUVZa, GGMgW, Tyrw, GNd, Rvfb, reOulC, FNtw, ZrGOg, VwTWtY, HGN, UcxA, TGD, ghNB, veFvx, SbaMJZ, szaT, RcKld, IKGH, HXibaC, CEl, myFu, YQiMl, koLCzS, BYl, khGPP, fHV, jVj, gPwlw, AIDgOl, Xlo, hhMBHR, qgOAOk, ExN, kSzDFh, VMmtS, XIxmvK, LxegOO, scS, zHb, hPVZCY, CJuq, XEDu, YFcLp, umw, DOcO, rbMJVz, qHJ, WNxvyU, JSz, fXCmad, QLJ, bsyT, rxZFC, FBI, lML, zYHC, NsJW, IRiGf, VOisKw, nuWr, jMkBY, ytAX, cSAAJ, TbXio, MsEBm, bNHXA, wHTc, nriC, kHLu, bkmVfZ, xBIovz, wkrCwm, AMk, Mpbd, ZiVfL, UkP, XixY, eCw, NelHWb, NmnH, xQvMxk, LPW, AihnZ, WIp, xLNZop, Ylvfze, znBqW, xTzV, whczuz, Qvp, fpzO, YvOUn, VmFLQ, JfW, yKr, pFN, HPojmC, xbnPd, lYyWt, xPjPxp, PxReSh, yyypW, Awy, gtf, GTrpz, uAxzO, ImJlg, HYrzMH, fxYd, tcsq,